Vlog- Silent Hill Revelations

Hagan and Omega saw Silent Hill: Revelations… deep the woods…. somewhere called Pennsylvania….

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7 Comments

  1. Nice vlog! Very interesting to hear your opinions from a perspective of not knowing that much about the source material.

    While I have never played the games, myself, I’ve been schooled about them at length. I am under the heavy impression that they used all of the opposite interpretations and changes of what I would have liked to see in this movie.

  2. I was a huge fan of the games. For the first three at least. Four is OK, but kinda doesn’t mesh well. Five is like a really earnest yet unimaginative fanfic. Only played the first five minutes or so of six, and it just felt so massively like a cheap cash-in hack sequel that I couldn’t stay interested.

    Answers to some of the questions you brought up about the games (spoiler warning for anyone reading who does intend to play them):

    Your comments about the movie feeling like an excuse to string together a bunch of fan-service monster cameos makes perfect sense to me, since that’s pretty much what the first movie was too. And no, I wasn’t squeeing at all. The monsters in games aren’t interchangeable like that: each one is supposed to be a refection of one of the protagonist’s subconscious fears/anxieties/impulses. They’re not really alive, much less damned souls or any rubbish like that: they’re more or less like tangible autonomous hallucinations. Different game, different protagonist, different id, different monsters. The monsters in the first movie were a grab-bag of the monsters from the first three games, effectively scrapping the whole subconscious-made-flesh angle and reducing them to just ordinary random pointless monsters.

    Both the lore and the story are all jacked up in the first movie. They changed a lot stuff from the games in a pretty willy-nilly way, resulting in something that doesn’t make sense or represent the source ( I don’t mind at all that they changed it, but it wierds me out that they changed it in seemingly random and nonsensical ways). I’m kinda not surprised to hear the sequel sufferers from the same problems magnified.

    Silent Hill in the game isn’t a mining town, it’s a resort town built around a big pretty Appalachian lake. It does have an amusement park, and a big Shining-style hotel overlooking the lake. There is a mine, but it’s very small and long inactive. It isn’t abandoned at all: it’s fully populated and thriving. It only seems abandoned and decrepit because the games’ protagonists are passing through a kind of dark alternate spirit word dimension version of the town. There’s three different layers to the town’s reality: real world “normal” Silent Hill, which is implied but never seen directly, foggy Silent Hill, which is a purgatorial ghost town where you spend 2/3 of your time, and dark Silent Hill, which is where all the id nastiness really comes out of the woodwork. The first movie was really good in terms of the look of foggy and dark Silent Hill, but it done goofed by making foggy Silent Hill out to be real world Silent Hill.

    There was a prison, but it was built during the civil war as a POW camp, later renovated into a prison proper, then abandoned, and eventually flooded and was submerged by the lake. As of the modern time day, it’s been gone for over half a century, and only still exists inside foggy/dark Silent Hill. There was also a small panopticon built inside a concrete water tower by the cultish sect of the town religion back in the mid 20th for the purpose of brainwashing their children, but it was a abandoned decades ago when the state started to get wind of it, and might similarly not be standing anymore outside foggy/dark Silent Hill.

    There are two hospitals. Brookhaven, a small modern-style hospital (the one seen in the first movie), and Alchemia, which actually more of a clinic. There is a big old building that used to be an asylum in the 5th game (the fanfic-y one), but is implied to now be either condemned or repurposed. It looks like it was built in the late 19th. Not gothic, but definitely old-timey, and oddly much larger than Brookhaven.YMMV on how seriously stuff from the fifth game is to be taken though.

    The town’s religion in the games is a hybridization of Christianity the local native American religion. Basically the original colonial settlers in that area mixed a lot more heavily with the local Indians, resulting in something that’s more or less the local native religion redone with christian-style iconography and rituals. It’s not a cult, just an oddball little isolated faith, but it does have its own hardcore fundamentalist nutter splinter minority, which is where all the cult-ish stuff comes from. It doesn’t really work like it does in the movie.

    Each game features a different protagonists with their own reasons for being in Silent hill and their own demons to work through. That said, there is a through line of sorts: 3 is a direct sequal to 1, and 5 takes place concurrently to 1 and is involved directly with the events of 1. The rest are like anthology episodes, and are only connected by little throwaway references. The first movie was kinda-sorta based on the first game (but changed a lot to make less sense). My understanding is that this movie is supposed to be similarly kinda-sorta based on the third game, though from the stuff you said in the review, it sounds like it bears even less resemblance to it’s source than the first one did.

    This is probably why the new movie doesn’t mesh with the end of the last one. In the end of the first game, the possessed (sort of, it’s complicated) little girl gets cured (again, sort of), regressing her back into an infant, which the protagonist (Sean Bean’s character, not Rhada Mitchell’s) takes back home to raise again. The third game picks up about fifteen years later with the now teenaged little girl as the protagonist. Sean Bean’s character dies offscreen halfway through, not that he was onscreen before that. They’re basically on four characters in the entire game: her, a nior PI stereotype hired by the villain to find her but who decided to help her instead, the villain who’s a crazy fundamentalist cult lady, and the skeevy Cillian Murphy-looking head pastor of the town church who’s kind of a wild card.

    That bit of metal you said she wakes up with in the movie- if that’s the same one that’s in the trailer: the disc with the skinny triangle with a squiggle in it engraved on it- is fetch quest/boss fight reward that turns out to be a red herring in the end. Basically an excuse for a boss fight, but otherwise could be cut from the story without changing anything.

    Prolly way, way, way more than you wanted to know, if you actually wanted to know at all, but I hope it helps.

    • Jesus’ Penis, I had no idea that was actuallythat long when I typed it! That’s way, WAAAAAAAAY more than anyone ever wanted. My apologies.

      I feel mega embarrassed now.

  3. I’m not a big horror fan,so I can’t judge the movies on their own merit, but they just seem like more work flowed, color-filtered late 2000’s cash-ins that seem to look all the same.

    I assume Omega has seen these already, but I have to highly recommend Dena’s Film Den videos. They’re insanely entertaining and they show a deep level of fan girl love for the mythos– far more satisfying than the movies.

    • Game Den, excuse me.

  4. Hey your in my neck of the woods Hagan. How have you been enjoying the state?


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